The ”Ideating in Skills” (”IiS”) is a product designed for open-ended play in order to be a tool for ideative design activities. It is composed of a set of tangible interactive objects that can be used to explore scenarios in a one-on-one situation or in a larger group of people. This product aims at facilitating interactions between people by overcoming communication barriers. With this product, people use a set of define object that have been created to represent a mood/skill. Selecting and using an ob- ject allow the user to express their feeling through embodiment.
- Who: Eindhoven University of Technology; Interactive Institute Swedish ICT.
- When: From September 2014 and ongoing
The first version of the “IiS” was developed during a two week class at the Eindhoven University of Technology in September 2014.
Twenty-one master students of the Faculty of Industrial Design TU/e departed from theories and the “Designing in Skills” framework to design one toolset together. They started with exploring their own skills and moods. Those were translated through movement, visualisations and poetry into a group of objects capable of “communicating” with each other. The design of the qualities of this communication was based on the findings of a series of explorations, done individually and in teams.
Beneficiaries & Stakeholders:
The Toolkit have been created to use the body to examine the objects and connect to other persons. The body and those objects enable the user to enter in an exploratory dimension allowing them to come up with creative ideas to a problem. The beneficiaries of this concept are facilitators, as they have to create the best learning climate possible for their sessions.
For this they have to:
Integrate relevant materials has part of the training;
Implement a creative tension to develop a fun and positive learning experience;
Participants must be able to translate ideas into their own words
Insights & Conclusions:
Reintroducing play The main purpose of the ”IiS” is to bring communication on a new level by adding physical elements to communication. The objects functioned as a conversation starter and tools for fidgeting and playing, thus stimulating social coordination and providing openness towards roles and norms. The tests conducts with different “inspirators” from all around the world shows that people play like children with the objects, be they CEO’s, managers, policymakers or business students.
The body as a communication tool The “IiS” toolset have been inspired by embodied cognition, social situatedness and the theory of perception. The body is used to examine the objects and connect to other persons. The body and those objects enable the user to enter in an exploratory dimension allowing them to come up with creative ideas to a problem.